Graphics Core |
256-bit |
Core Clock |
300MHz |
Memory Interface |
128-bit DDR |
Fill Rate (texels/sec.) |
2.4 Billion |
Vertices/sec. (million) |
225 Million |
Pixels per clock (peak) |
8 |
Textures per Pixel (max in a single rendering pass) with 8 textures applied per clock |
16 |
RAMDACs (MHz) (each have 2 RAMDACs) |
400MHz |
Graphics Core |
256-bit |
Core Clock |
300MHz |
Memory Interface |
128-bit DDR |
Fill Rate (texels/sec.) |
2.4 Billion |
Vertices/sec. (million) |
225 Million |
Pixels per clock (peak) |
8 |
Textures per Pixel (max in a single rendering pass) with 8 textures applied per clock |
16 |
RAMDACs (MHz) (each have 2 RAMDACs) |
400MHz |